Job Description
<Job Responsibilities>
- Model perspective, spread UV, and draw Texture as required. Set up (skin, rig, bone) characters and objects.
- Create backgrounds, characters, costumes, accessories, furniture
- Perform other duties as directed by superiors
- Being responsible for 3D production tasks
※There will be an assignment after the interview
Job Requirement
<Necessary Skill / Experience >
・Gender: Any
・Age: Under 40
・Education: Not required
・Language: Not required
・Experienced in Modeling + UV + Texturing
・Good at using Photoshop
・More than 2 years experience in 3D modeling (background, characters, costumes, accessories, furniture...) in the Game filed
・Having experience in hand Paint or Real Style
<Preferable Skill / Experience>
・Have experience in :
- Zbrush, Substance Painter, Unity, Unreal Engine
- Convert data from high polygons to low polygons
- Knowledge of Maya is an advantage
・Understand specification documents and adapt 3D data as required
・Proficient in 3D Max